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Thursday
Jul292010

Character Psychology: Raistlin Majere

I first read the Dragonlance Chronicles when I was in either eighth or ninth grade (Classic, the Twins Trilogy, & The Soulforge (Raistlin’s past)). I was completely enamored with one character in particular – Raistlin Majere. He was a neutral to dark mage (wizard), depending on the book. He grew up as a child who was often sick and as a result, was illustrated as being very frail, but extremely sharp witted. He had a twin, Caramon Majere who was much his opposite and in many of the books Raistlin seems to outright despise for his ignorance and ineptitude. Even yet, they share a bond (whether they like it or not) that is not so easily broken. Raistlin was never really portrayed as a hero, often being selfish, evil, power-hungry, etc. Back when I was growing up and hitting into my angsty teens I not only identified with him, I swore that there was more to the story than him simply being “a bad guy” though, and for the first time in my life, I realized that good and evil are not nearly so black and white…

For Raistlin’s character in particular, I would say that the MBTI and some of Dr. Morris Massey’s theory are most helpful in describing him. In MBTI, I would definitely tag Raistlin Majere as being an INTJ. He is introverted, draws his power from within, intuitive, ever-thinking, ever-calculating, and extremely judgemental. He tends to be very self-serving but I believe this came about out of necessity after his mother died. He was close to her and Caramon and he had no one after both of his parents died. They were on their own, save for the magic school where Raistlin was eventually enrolled. He sought power initially to take control of his future where he felt helpless before with his mother (a Significant Emotional Event). His body was against him when he was doing his trial to become a mage and was cursed for it ((and other reasons) another Significant Emotional Event). I won’t give away the ending details, but a lot happens that swings him to both sides of the pendulum, showing both the light and dark within his tormented soul. Very fascinating stuff!

Tuesday
Jul272010

Gender Issues

Based on my experience, I do feel that males and females have different styles of learning and communicating. The difference I feel is that sometimes men and women change their roles for a multitude of reasons. I’ve known several men who take on female roles of learning and communication and females who take on the male aspects. I do not entirely know why this is but I presume it is because of how they were brought up mixed in with who they modeled themselves after (even though modeling is generally a female way of learning, males can still take on this trait).

I do agree that females have been portrayed differently in video games (and in film and comic books). Most women are (at least classically) hypersexualized. Just take a look at Jessica Rabbit, Taki from Soul Calibur, Mystique from X-Men, etc. Males in turn are usually handsome and extremely muscular as opposed to the majority of real men (or real women from above). Everything in these mediums is very picturesque but I don’t necessarily think that is a bad thing. Being a female who got into video games, comic books, etc. at a very young age – it was this beauty that initially attracted me to them to begin with. Talking with other women who are into the same types of things as me, that is usually what they say got them into it too. I do agree that I initially dislike the extreme hypersexualization, but I do like the idealized beauty in video game/comic book/tv/film women. I know that without having ever taken my Full Sail University Online course in Ethics & Psychology, all of the women I mentioned above I never really cared for as a first impression. I didn’t even notice certain er…traits with Taki from Soul Calibur (my favorite was always Sophitia) but I knew that I didn't like her comparatively, I just could never put my finger on it. Now I have a better understanding of why.

Tuesday
Jul272010

HTML5 for Web Applications Preview

First off, I will note that HTML5 will not likely be changing how most of us write web applications. We will still be using JavaScript, JQuery, AJAX, ASP.NET, PHP and everything else that we’ve been using. HTML5 essentially will help us out by giving us some new features to build on what we already have, including backwards compatibility with coding (at least for HTML) and JavaScript support built right into HTML5 (somewhat lessening the extent we have to rely on certain features of JavaScript directly). It will also help simplify some of our coding when creating a new HTML web page.

Click to read more ...

Tuesday
Jun082010

Favorite Movie of All Time

Inconceivable! My favorite movie of all time would definitely have to be The Princess Bride. Sure, it’s from the 80’s and sure, there’s no CG, but it’s one of few movies that I can watch over and over again and still find enjoyable. Perhaps my fondness for the movie hinges on one of few fond memories I have of my childhood, but I think (even today) that so much of the movie is really great.

The character development between the boy and grandfather are great as a side story to the actual story. Then within the story itself, there are so many memorable characters (like Buttercup and the farm boy, Wesley; Fezzik and Inigo, The Sicilian, etc.), witty dialogue, awesome action scenes (especially the sword fight between the Dread Pirate Roberts and Inigo), and some really wonderful scenes (my favorite of which is when they are escaping the castle and Princess Buttercup jumps (well…she mostly drifts gracefully) from the window to the beautiful white horse below)). It’s a great, feel-good, family movie.

There are some special effects, such as the screaming electric eels, the ships and cliff side, the R.O.U.S.’ (Rodents of Unusual Size), the fire cloak, and a few others, but nothing incredibly serious by today’s standards. Regardless of their lack of CG, it’s a really great movie. I miss coming out of the theater and having that same sentimental feeling about a movie.

Wednesday
May122010

Changing the World with Computer Animation

Over the past few decades, computer animation and modeling have completely revolutionized the entertainment, medical, and scientific industries. No longer are we limited by what we see before us. We can create anything that our imagination desires, including vast alien worlds, re-create ancient pyramids and structures, and even go inside the human body like never before. It is truly amazing to see the transformation of technology over the past few decades, where now it seems as though anything is possible.

There is some skepticism to the thought that computer animation and CGI have changed the world for the better, but I believe this to be so. We are now relying so heavily on computer graphics for things like forensics, underwater sonar imaging, space exploration, the creation of complex things such as engines, vehicles, dams, you name it. In addition, many classic books are being translated to movies and television, which are now being seen by literally billions of people. How many people had even heard of The Lord of the Rings before it became a wildly popular movie franchise? Now everyoneknows about it. While some people could argue that more people should be reading (and they should), the most important thing is that the information is delivered. Computer animation helped to make the movies memorable and believable in instances where strict live-action footage just was not viable or possible. 

The skepticism itself comes from the belief that computer graphics are overused and even detract from the quality of a movie because the focus is on the quality of the graphics instead. While this is more and more true, it does not mean that computer graphics are to blame or that this is truly a bad thing. Take the recent blockbuster movie, Avatar for instance. The graphics were absolutely breathtaking, but the story itself was nothing new and the acting in some scenes left something to be desired. Despite this, the movie was a true work of art and a step in a new direction of how movies are created. Artists and visionaries will continue to push the limits of these new and emerging technologies.

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